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HELLO_BRAVE_WORLD!
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Devlog
Keep a look out for these Promo Posters!
March 15, 2025
by
Skull Kracker Studios
#posters
Around 100 copies of this poster design will be going out locally downtown! Other variants with differing screenshots may be made for later promotions...
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Indev_25/03/09
March 10, 2025
by
Skull Kracker Studios
> The factory has grown... Mechanics and Scripting: * All of the vars and save/load functionality in SettingsMenu have been split off from the UI handler functions into a new singleton/autoload called...
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DISCLAIMER Regarding Use of "AI" for Development
February 16, 2025
by
Skull Kracker Studios
While HELLO_BRAVE_WORLD! is heavily centered around the themes of technology and potential rise of consciousness within computing machines, no use of modern AI assistance has been utilized in the deve...
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Indev_25/02/14
February 14, 2025
by
Skull Kracker Studios
> The factory has grown... > Happy Valentines Day!| Mechanics and Scripting: + Fixed some faulty project export options in the engine that kept leaving out most of the game's essential files from the...
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[SPOILER TERRITORY] Project Source Code Link to GitHub
February 04, 2025
by
Skull Kracker Studios
#modding
The project source is provided in hopes of allowing others to learn for their own projects for the Godot engine, and for others to make their own modifications or contributions to the game. Click here...
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Indev_24/10/13
October 14, 2024
by
Skull Kracker Studios
> The factory has grown... NPCs: Mr Eyes Maxwell Levels: HUB World has new geometry to explore with lighting Gameplay: Camera Zoom can now be toggled between 3 levels with Middle-Mouse Click/R3...
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