Indev_25/04/05
> The factory has grown...|
Mechanics and Scripting:
+ The Spooky System
* Fixed some settings menu bugs that did not properly update player color/emission tattoos.
+ Depths Hub now has proper unwrapped UV's for baked lighting. GPU should no longer be peaking upon entering rooms with more than 3 lights. (Other levels and their geometries may need their UV's unwrapped still. Also, this should be a frequent check for after geometry is updated or changed in any level.)
* func teleport(target) has been overhauled to accept either a Vector3, Vector4, or any Node with 3D coordinates.
+ WorldSpaceInfo will now call out to each InfoPlayerStart and Checkpoint to add to dictionaries in the GameMaster. There are currently still no calls to those lists.
* Intro Cutscene may currently be disabled for this build.
Levels and Worldspace:
+ Added "Caves of Altimar" and "Catacombs"
+ Expanded The Cherisher Phenomenon.
Entities:
+
NPCs:
* Some NPCs have been moved out of the Depths Hub to other levels.
Player:
+
Graphics:
+ Yet more textures for map making!
+ Added a CRT overlay to pause menu.
Audio:
+ Added more occasional ambient tracks to the Depths Hub.
+ Added camera shutter sound effect upon changing zoom level.
+ Added many more electronic sound effects to audio library.
Depreciations:
- Old func teleport() and func warp() have been rewritten.
- teleport_destination and warp_position are no longer global vars in GameMaster.
Files
Get HELLO_BRAVE_WORLD!
HELLO_BRAVE_WORLD!
The factory must grow...
Status | In development |
Author | Skull Kracker Studios |
Genre | Platformer, Adventure |
Tags | 3D, Casual, Cozy, Godot, industrial, Liminal space, Moddable, Sci-fi |
Languages | English |
Accessibility | Subtitles |
More posts
- Indev_25/05/1047 days ago
- Keep a look out for these Promo Posters!Mar 15, 2025
- Indev_25/03/09Mar 10, 2025
- DISCLAIMER Regarding Use of "AI" for DevelopmentFeb 16, 2025
- Indev_25/02/14Feb 14, 2025
- [SPOILER TERRITORY] Project Source Code Link to GitHubFeb 04, 2025
- Indev_24/10/13Oct 14, 2024
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