Indev_25/04/05


> The factory has grown...|

Mechanics and Scripting:

+ The Spooky System

* Fixed some settings menu bugs that did not properly update player color/emission tattoos.

+ Depths Hub now has proper unwrapped UV's for baked lighting. GPU should no longer be peaking upon entering rooms with more than 3 lights. (Other levels and their geometries may need their UV's unwrapped still. Also, this should be a frequent check for after geometry is updated or changed in any level.)

* func teleport(target) has been overhauled to accept either a Vector3, Vector4, or any Node with 3D coordinates.

+ WorldSpaceInfo will now call out to each InfoPlayerStart and Checkpoint to add to dictionaries in the GameMaster. There are currently still no calls to those lists.

* Intro Cutscene may currently be disabled for this build.

Levels and Worldspace:

+ Added "Caves of Altimar" and "Catacombs"

+ Expanded The Cherisher Phenomenon.

Entities:

+

NPCs:

* Some NPCs have been moved out of the Depths Hub to other levels.

Player:

+

Graphics:

+ Yet more textures for map making!

+ Added a CRT overlay to pause menu.

Audio:

+ Added more occasional ambient tracks to the Depths Hub.

+ Added camera shutter sound effect upon changing zoom level.

+ Added many more electronic sound effects to audio library.

Depreciations:

- Old func teleport() and func warp() have been rewritten.

- teleport_destination and warp_position are no longer global vars in GameMaster.

Files

HELLO_BRAVE_WORLD_indev_250405.zip 180 MB
76 days ago

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