Indev_25/02/14


> The factory has grown...

> Happy Valentines Day!|

Mechanics and Scripting:

+ Fixed some faulty project export options in the engine that kept leaving out most of the game's essential files from the playable build!

+ FGD and SolidClass definitions have been properly updated and integrated with TrenchBroom/Func_Godot so now func_detail generates proper collisions and can save on performance!

- Save Functionality is still bugged. I can't wrap my brain fully around what the code for reading from Json does.

+ On the bright side, research has been done for writing to config files so that hopefully the player can tweak their settings and have them saved.

Levels and Worldspace:

+ Transparent textures like windows and grates no longer occlude entities or other objects behind them.

NPCs:

+ Added Mr. Eyes

+ Added an Angel

Player:

+ Tweaked lighting, Camera zoom levels, and drop shadow distance.

Graphics:

+ Added more patterns and textures for map building.

* Directory restructuring may need done for the graphics folder in later versions to reduce any PascalCase file and folder names to snake_case

Audio:

+ Added more ambient soundscapes.

Depreciations:

- Removed texture for 3D model of Greg from Spirit Walk from Models folder.

- Removed old homemade dialogue nodes, opting for implementation of Dialogic.

- Removed old scripts for an in-game debug console feature.

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