Indev_25/02/14
> The factory has grown...
> Happy Valentines Day!|
Mechanics and Scripting:
+ Fixed some faulty project export options in the engine that kept leaving out most of the game's essential files from the playable build!
+ FGD and SolidClass definitions have been properly updated and integrated with TrenchBroom/Func_Godot so now func_detail generates proper collisions and can save on performance!
- Save Functionality is still bugged. I can't wrap my brain fully around what the code for reading from Json does.
+ On the bright side, research has been done for writing to config files so that hopefully the player can tweak their settings and have them saved.
Levels and Worldspace:
+ Transparent textures like windows and grates no longer occlude entities or other objects behind them.
NPCs:
+ Added Mr. Eyes
+ Added an Angel
Player:
+ Tweaked lighting, Camera zoom levels, and drop shadow distance.
Graphics:
+ Added more patterns and textures for map building.
* Directory restructuring may need done for the graphics folder in later versions to reduce any PascalCase file and folder names to snake_case
Audio:
+ Added more ambient soundscapes.
Depreciations:
- Removed texture for 3D model of Greg from Spirit Walk from Models folder.
- Removed old homemade dialogue nodes, opting for implementation of Dialogic.
- Removed old scripts for an in-game debug console feature.
Get HELLO_BRAVE_WORLD!
HELLO_BRAVE_WORLD!
The factory must grow...
Status | In development |
Author | Skull Kracker Studios |
Genre | Platformer, Adventure |
Tags | 3D, Casual, Cozy, Godot, industrial, Liminal space, Moddable, Sci-fi |
Languages | English |
Accessibility | Subtitles |
More posts
- Keep a look out for these Promo Posters!22 hours ago
- Indev_25/03/095 days ago
- DISCLAIMER Regarding Use of "AI" for Development27 days ago
- [SPOILER TERRITORY] Project Source Code Link to GitHub40 days ago
- Indev_24/10/13Oct 14, 2024
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