Indev_25/03/09


> The factory has grown...

Mechanics and Scripting:

* All of the vars and save/load functionality in SettingsMenu have been split off from the UI handler functions into a new singleton/autoload called SettingsConfig

Player:

+ Player can now change the color of their Android in the Gameplay Settings Menu.

+ Android now comes with cool glowing emission tattoo patterns that can also change color.

+ Android can now fucking die in an explosion!

* View Bob boolean is no longer stored in the GameMaster, it has been moved to the Player Object.

Graphics:

+ Added more textures for map making.

* Coin

Audio:

+ Added ambience track to HUB world

Depreciations:

* Moved loosely named Android files from the Models folder to the Player folder.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Indev_25/02/26 (This update was pushed to the GitHub but not exported or released.)

Mechanics and Scripting:

+ Added DialogicPrompter class to handle text pop ups. Now the player won't continuously restart dialogue boxes.

Levels and Worldspace:

+ File dependencies and structure have been cleaned up for some levels so they load properly without going to the gray from missing texture paths.

+ 2 Fort is now real. Panic.

+ Added level "ip_foreboding"

+ PropLights now have a default set LOD range to save on GPU.

+ EnvLights for Hub World have been reduced and tweaked with new LOD ranges to save on GPU.

+ Added custom FGD class definitions func_water, func_glass, and func_soundscape.

Entities:

+ Added SwitchType class. This prefab lets you make buttons and switches to let the player activate things in the world.

+ Added dialogue for various NPCs and environmental elements.

+ Added Collectibles class and Red Coins. Go get em!

Player:

+ Work has begun on a gibbs system

Graphics:

+ Added more graphics for map building.

+ Added sparkly particles to coins upon collection.

* Pinlight on checkpoints tweaked

Files

HELLO_BRAVE_WORLD_indev_250309.zip 341 MB
5 days ago

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