Indev_25/08/01


> The factory has grown...|

Levels and Worldspace:

+ Added level Fluid Works! Comes with 8 red coins.

+ Expanded the Cherisher Phenomenon.

+ Depths Hub now has 8 red coins hidden about.

+ Level geometry for Depths Hub has been optimized. Faces considered out of bounds, flush with each other, or not normally visible to the player, are now removed from build, allowing for more efficient UV2 file size and light baking.

Entities:

+ Added a ScoreLock entity which compares values of coins, lives, and other scores against a value to open certain doors.

+ Checkpoints are now functional to where they show up in the travel menu and allow players to travel between them after they have been discovered.

* Fixed a bug where the Checkpoint Menu would remain on screen after the player moved away from the interaction area.

Player:

+ Android prefab has been branched off into a new itteration.

+ Android model has been updated with a slightly tweaked mesh (smaller head) and new animations for crouching and death states.

+ Added a dust particle to the player that emits when sliding down a wall to signify the player has a wall jump available.

Graphics:

+ Added indicator text for game saving.

Audio:

+ Sound Effects now reverberate throughout the facility. (This is a first step toward implementing soundscapes. For now, there is a simple universal reverb filter over the SFX audio bus. In the future, new Area3D classes should be made to trigger music fades or adjust audio bus effects.)

Depreciations:

- Older branch of Android class has been moved out of Player directory and into _deprec.

Files

HELLO_BRAVE_WORLD_indev_250801.zip 256 MB
36 days ago

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