Indev_25/05/10
> The factory has grown...|
Mechanics and Scripting:
+ Added CheckpointMenu singleton! Currently does not allow the player to travel between other checkpoints but allows for saving and reading of status reports set unique in editor for each checkpoint.
* Intro Cutscene should be re-enabled for this build.
Levels and Worldspace:
+ Added Gridhalls
+ Added Monolithic Fortress
+ Added a secret level, similar to Depths Hub but something is definitely off...
* Layout and access of some level transitionary doors has been rearanged
Player:
+ Camera should no longer move if any UI windows are open. New conditional in camera_mover lists singletons and their visibility status that trigger the bool.
Graphics:
+ Added more textures for map making.
Audio:
+ Added more ambient tracks and radio signals.
+ Changed music in some areas of Depths Hub.
Depreciations:
* bool skip_intro_cutscene has been moved to SettingsConfig singleton.
Files
Get HELLO_BRAVE_WORLD!
HELLO_BRAVE_WORLD!
The factory must grow...
Status | In development |
Author | Skull Kracker Studios |
Genre | Platformer, Adventure |
Tags | 3D, Casual, Cozy, Godot, industrial, Liminal space, Moddable, Sci-fi |
Languages | English |
Accessibility | Subtitles |
More posts
- Indev_25/04/0552 days ago
- Keep a look out for these Promo Posters!80 days ago
- Indev_25/03/0985 days ago
- DISCLAIMER Regarding Use of "AI" for DevelopmentFeb 16, 2025
- Indev_25/02/14Feb 14, 2025
- [SPOILER TERRITORY] Project Source Code Link to GitHubFeb 04, 2025
- Indev_24/10/13Oct 14, 2024
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