A downloadable TF2 Map

Cursed Scoot

Cursed Scoot is a relatively small sized CTF joke map I made for TF2 that has many flank paths for intense guarding gameplay and is the first real thing I was able to make with Hammer with little technical issues. I took inspiration from certain parts of 2Fort and the "viaduct formula," as well as some mvm-style paths, all leading to a central arena with a control point for bragging rights or future variations of the CP gamemode maps. This map is meant to be shenanigans so if some technical exploit is present, it's most likely meant to be that way, but please do report any bugs/exploits or criticisms, though make sure nothing else similar is posted already. 

Though this is mainly made for Scoots, Trolldiers, Hoovies, and Engies, you should still try playing and planning out basic tf2 strategies to see how well it plays out for more intense games. Here's a motivational checklist of play methods or tasks you can do to help test:

  • Try doing a push with a Heavy-Medic combo (and maybe a few other mercs) and have the opposite team defend with an engie. (again, maybe a few more than that)
  • See how easy it is to get on the arch as Trollgier, Scout, and bonus points for Hoovy.
  • Defend the bridge from an across-bridge push.
  • Have a sniper duel on the arena balconies.
  • See how the one-way doors to the arena add to the fun of Scoot being tossed into action.
  • See how Sniper can abuse the one-way door cover and report sightlines that may need covered
  • Have demo try to counter sniper by sticky-trapping the one-way door.
  • See how long you can cap and defend the arena point.
  • See how engie works on the mini platform behind the team logo sign post.
  • Go through the intel shortcut
  • Have Scoot or Spy flank the smaller left ramp to intel
  • Do a main push under the bridge and up the big ramp
  • Defend the intel room at all costs, preferably with engies
  • Make it up to the front intel door as Trolldier or Scoot and see how long you can hold off until the door opens
  • Make it back out of intel room through front door.
  • See how mobile Scoot is at stock, with The Force o Nature, with The Atomizer, with The Winger, etc...
  • Test with bots

Some future variants that may be made if I get a solid version of the first map going:

  • ctf_cursed_scoot
  • ctf_cursed_scoot_night 
  • ctf_cursed_scoot_halloweem 
  • cp_cursed_scoot
  • cp_cursed_scoot_night 
  • cp_cursed_scoot_halloweem 
  • cp_cursed_scoot_extended
  • cp_cursed_scoot_night_extended 
  • hybrid_cursed_scoot (cp needs to be beaten by either team before intel unlocks and becomes playable)
  • hybrid_cursed_scoot_night 
  • hybrid_cursed_scoot_halloweem
  • trading_cursed_scoot 
  • koth_cursed_scoot 
  • ctf_cursed_scoot_mirrore

More balances, props/obstacles, details, and environmental touch ups will be added eventually until the finished ctf gamemode, then I will move on to making the other variations along with another simpler map I have planned if I feel motivated enough.

If you like my work here, try looking at this completely different game I made with some surreal sci-fi elements.

Install instructions

To install/play the map, just download it in your steam directory to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps or wherever else your steam files may be.

Once you're in game it should be in the drop-down list for maps in the create server section, otherwise type "map ctf_cursed_scoot" in the console. (which can of course be activated by the '~' key)


ctf_cursed_scoot_u1.bsp 5 MB
ctf_cursed_scoot_u3.bsp 6 MB