After Playtest Notes


The map is too small, simple as that. Texturing needs some work since some glass was invisible, and textures for floors ended up being wall textures somehow. nobuild areas on ramps have been removed, as well as getting rid of the vent. :( Vent will be replaced by a bigger flank hall next to the second spawn door. There should not be flanks that let you bypass points, so I should probably get rid of the flank under midpoint. Make sure RED team points are on the left of the HUD, and BLU points are on the right so the animation syncs up, this means BLU point's entity index value needs to start at 0 and RED needs to start at 4. Spawn doors speed was set to 500, but perhaps the trigger areas needed to be bigger. Points need to be farther apart. And no, I will not seal the map besides using big cube! :p

After one last update to fix all that, this will be archived. I don't have any ideas for actual gameplay maps, so for now I don't know what to start over on just yet. Thanks to everyone who at least helped playtest over at tf2maps.net! I hope to make and share more enjoyable maps in the future, as well as continue to help others with theirs.

Files

cp_goodnight_v2.bsp 5 MB
May 01, 2020

Get cp_Goodnight_v2

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